Will Ramos' guttural screams while killing demons? Sounds like a match made in hell.
(Source: Metal Hellsinger)
Lacuna Coil’s Christina Scabbia and Lorna Shore’s Will Ramos’ vocals officially feature as downloadable content (DLC) as part of Metal: Hellsinger - a “rhythm-based shooter” game, per Metal Sucks.
The new content the unlikely pair feature on is called Metal Hellsinger: Dream Of The Beast, which contains new songs, a machine gun dubbed the Red Right Hand (Nick Cave, anyone?), outfits, and updated powers for your characters.
On Metal Hellsinger, you can slay terrifying monsters and demons while listening to your favourite metal vocalists, including Randy Blythe (Lamb Of God), Matt Heafy (Trivium), Alissa White-Gluz (Arch Enemy), and Serj Tankian (System Of A Down).
Metal: Hellsinger is already out, but this new Dream Of The Beast DLC will be available on 29 March on PlayStation 5, Xbox, and PC (Windows Steam).
Check out footage from the game below.
Last week, we premiered the new track from Dane Blacklock & The Preacher’s Daughter, We’re Comin’ Up, which was shared through a video game you can play here.
On the We’re Comin’ Up game, you – the devil – have to go through three levels flying through a mountain pass without getting struck by fire, or angels, or hitting said mountains. Funnily enough, the game’s tempo speeds up as the song slows down. Just use your mouse, your spacebar, or tap on your phone to make your character fly.
About the sense of humour behind it all, Blacklock said, “I first approached Pat Naoum, my little brother, to make an animation music video. I wanted it to be all made of cutouts from renaissance paintings of demons and angels. There are so many wild paintings out there with so much drama and weirdness in them. Animating them, so they move like the South Park characters was just a really funny concept to me.
“But then Pat had been working on a computer game for years, this beautiful project where he was hand painting all of the backgrounds and characters and everything. So, he suggested a game instead of an animation. He said if I got all the assets, all the elements needed for the game cut out and complied, he would build the game from these,” Blacklock continued. Learn more about the game here.